Verizon Ellipsis 7 (QMV7A) Development Woes

A couple years  ago I decided to switch my cellphone provider.  On Black Friday, Verizon Wireless offered a "free tablet" deal upon activation.  It was the same sort of persuasive deal many carriers offer throughout the year, almost always requiring a two-year activation commitment for the tablet itself, on top of the regular cellphone contract.  The tablet was their own branded Ellipsis QMV7A 7" (by Quanta) with so-so hardware specs. (I had, in fact, just been gifted the all new 7" Kindle Fire HDX a week prior as part of an Amazon promotion, and the QMV7A was light-years behind it in resolution, technical specs and overall build quality.)

As I sat waiting for hours on end for the recently hired Verizon staff to activate my service, I checked the going rate of the QMV7A tablet online; $130 at most. Verizon promoted it as a $250 tablet, and with the two-year contract this "free" tablet would actually cost me about that much given the $10+ a month service charge.  The data plan was shared with the main phone as well, so there was no extra data allowance.  Still, I saw some value in owning another Android tablet for development purposes and agreed to the commitment. Read Full Article

Apple Muncher Project Postmortem: Developing for Panasonic VIERA Connect SmartTV (Part 2)

This is the second of a four-part story documenting my somewhat excruciating and wholly uncharted experience developing an indie game for Panasonic’s obscure VIERA Connect television app market.

In the first part of this postmortem, I detailed the pains of becoming a VIERA Connect third party developer and struggles of setting up the rigid development environment required by Panasonic. Now I turn my attention to the actual development process using the company’s available API. Read Full Article