In the not-so-distant past, I participated in a sequence of Intel-sponsored global app development competitions. Each of the competitions focused on rapidly developing applications for new and forthcoming technologies that Intel and partners were promoting. In fall-2012, I developed a casual coffee-break style game as part of the first App Innovation Contest, hosted by CodeProject. The competition was to help showcase cutting edge features of Intel's Ultrabook™ line of laptops.
The game that I developed in a very short window of time, Ballastic, utilized many of the Ultrabook's sensors for various creative purposes including touch, accelerometer and ambient light detection. However, the core game itself was equally fun on a standard mouse-controlled computer. Apparently the judges liked it, as it ended up winning the grand prize for the gaming category. Intel conducted a case study with me and this little app even made its way to some part of the Consumer Electronics Show the following year.