This is the final part of a four-part series detailing my personal experience developing an indie game for Panasonic’s obscure VIERA Connect television app market years ago.
In the first part of the series, I detailed the pains of becoming a VIERA Connect third party developer and struggles of setting up the rigid development environment required by Panasonic. For the second part, I documented the development process of actually creating a game using the often restrictive VIERA Connect framework. The third part of the story focused on the obstacles of actually publishing the app to the market. This part discusses the aftermath.